Here is a list of all documented functions with links to the class documentation for each member:
- s -
- Scene() : Karma::Scene
- SelectDevice() : Karma::FVulkanDynamicRHI
- SetActiveFlag() : Karma::UActorComponent
- SetActorLocation() : Karma::AActor
- SetActorScale3D() : Karma::AActor
- SetActorTransform() : Karma::AActor
- SetAttachment() : Karma::FVulkanAttachmentReference< TAttachmentReferenceType >
- SetCachedMaxDrawDistance() : Karma::UPrimitiveComponent
- SetCameraFront() : Karma::Camera
- SetCameraUp() : Karma::Camera
- SetClearColor() : Karma::OpenGLRendererAPI, Karma::RenderCommand, Karma::RendererAPI, Karma::Scene, Karma::VulkanRendererAPI
- SetColorAttachments() : Karma::FVulkanSubpassDescription< VkSubpassDescription >
- SetConnectedJoySticks() : Karma::Input
- SetCurrentWorld() : Karma::FWorldContext
- SetDepthStencilAttachment() : Karma::FVulkanAttachmentReference< TAttachmentReferenceType >, Karma::FVulkanSubpassDescription< VkSubpassDescription >
- SetEventCallback() : Karma::Input, Karma::LinuxInput, Karma::LinuxWindow, Karma::MacInput, Karma::MacWindow, Karma::Window, Karma::WindowsInput, Karma::WindowsWindow
- SetFlags() : Karma::FUObjectItem, Karma::UObjectBase
- SetFlagsTo() : Karma::UObjectBase
- SetGameInstance() : Karma::UWorld
- SetGamepadMapping() : Karma::Input
- SetIndexBuffer() : Karma::VulkanVertexArray
- SetInstigator() : Karma::AActor
- SetInternalFlags() : Karma::UObjectBase
- SetInternalIndex() : Karma::UObjectBase
- SetLayout() : Karma::OpenGLVertexBuffer, Karma::VulkanVertexBuffer
- SetMaterial() : Karma::OpenGLVertexArray, Karma::VertexArray, Karma::VulkanVertexArray
- SetMesh() : Karma::OpenGLVertexArray, Karma::VertexArray, Karma::VulkanVertexArray
- SetObjectName() : Karma::UObjectBase
- SetOwner() : Karma::AActor, Karma::UActorComponent
- SetPackageFlags() : Karma::UPackage
- SetPackageFlagsTo() : Karma::UPackage
- SetPosition() : Karma::Camera
- SetRelativeTransform() : Karma::USceneComponent
- SetRenderWindow() : Karma::Scene
- SetRootComponent() : Karma::AActor
- SetRotation() : Karma::Camera
- SetShader() : Karma::VulkanVertexArray
- SetStaticMesh() : Karma::UStaticMeshComponent
- SetSuperStruct() : Karma::UClass, Karma::UStruct
- SetupDebugMessenger() : Karma::FVulkanDynamicRHI
- SetUpImageBuffer() : Karma::OpenGLImageBuffer
- SetUpKarmaGuiRenderer() : Karma::KarmaGuiRenderer
- SetupObjectInitializer() : Karma::UClass
- SetVectorElementByIndex() : KarmaVector< BuildingBlock >
- SetVSync() : Karma::LinuxWindow, Karma::MacWindow, Karma::VulkanContext, Karma::Window, Karma::WindowsWindow
- SetVulkanContext() : Karma::VulkanHolder
- SetWindowToRenderWithinResize() : Karma::Scene
- SetWorldLocation() : Karma::USceneComponent
- SetWorldSettings() : Karma::ULevel
- SetWorldTransform() : Karma::UPrimitiveComponent, Karma::USceneComponent
- Shader() : Karma::Shader
- ShivaActor() : Karma::UWorld
- ShivaSwapChainForRebuild() : Karma::KarmaGuiVulkanHandler
- ShivaUObject() : Karma::UObjectBase
- ShouldActivate() : Karma::UActorComponent
- ShutDown() : Karma::KarmaSmriti
- Shutdown() : Karma::FDynamicRHI, Karma::FVulkanDynamicRHI
- SkeletalMesh() : Karma::SkeletalMesh
- SmartReset() : KarmaVector< BuildingBlock >
- SpawnActor() : Karma::UWorld
- StartUp() : Karma::KarmaSmriti
- StaticConfigName() : Karma::UObject
- StreamingMemcpy() : Karma::FGenericPlatformMemory, Karma::FMemory
- Submit() : Karma::Renderer
- SubmitCommandBuffers() : Karma::VulkanRendererAPI
- SwapBuffers() : Karma::GraphicsContext, Karma::OpenGLContext, Karma::VulkanContext
- SwapChainImageCount() : Karma::FVulkanDynamicRHI
- SystemFree() : Karma::FMemory
- SystemMalloc() : Karma::FMemory