OpenGL's image buffer, used in agnostic Texture instance.
More...
#include <OpenGLBuffer.h>
|
| static void | SetUpImageBuffer (const char *filename) |
| | Sets up the resources for supplied texture.
|
| |
| static void | BindTexture () |
| | Bind the image buffer.
|
| |
|
static ImageBuffer * | Create (const char *filename) |
| |
|
|
uint32_t | GetBindingPointIndex () const |
| |
|
uint32_t | m_BindingPoint |
| |
OpenGL's image buffer, used in agnostic Texture instance.
◆ BindTexture()
| void Karma::OpenGLImageBuffer::BindTexture |
( |
| ) |
|
|
static |
◆ SetUpImageBuffer()
| void Karma::OpenGLImageBuffer::SetUpImageBuffer |
( |
const char * | filename | ) |
|
|
static |
The documentation for this class was generated from the following files:
- Karma/src/Platform/OpenGL/OpenGLBuffer.h
- Karma/src/Platform/OpenGL/OpenGLBuffer.cpp