OpenGL's image buffer, used in agnostic Texture instance.
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#include <OpenGLBuffer.h>
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static void | SetUpImageBuffer (const char *filename) |
| Sets up the resources for supplied texture.
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static void | BindTexture () |
| Bind the image buffer.
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static ImageBuffer * | Create (const char *filename) |
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uint32_t | GetBindingPointIndex () const |
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uint32_t | m_BindingPoint |
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OpenGL's image buffer, used in agnostic Texture instance.
◆ BindTexture()
void Karma::OpenGLImageBuffer::BindTexture |
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◆ SetUpImageBuffer()
void Karma::OpenGLImageBuffer::SetUpImageBuffer |
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const char * | filename | ) |
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The documentation for this class was generated from the following files:
- Karma/src/Platform/OpenGL/OpenGLBuffer.h
- Karma/src/Platform/OpenGL/OpenGLBuffer.cpp