OpenGL renderer.
More...
#include <OpenGLRendererAPI.h>
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virtual void | SetClearColor (const glm::vec4 &color) override |
| Set the color to be used for clear (rendering) screen.
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virtual void | Clear () override |
| Clear the rendering screen.
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virtual void | BeginScene () override |
| In OpenGL left empty.
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virtual void | DrawIndexed (const std::shared_ptr< VertexArray > vertexArray) override |
| Do the triangle drawing using glDrawElements.
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virtual void | EndScene () override |
| In openGL left empty.
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virtual | ~RendererAPI () |
| A destructor.
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glm::vec4 & | GetClearColor () const |
| Getter for m_ClearColor variable.
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enum class | API { None = 0
, OpenGL = 1
, Vulkan = 2
} |
| The rendering API used by the Engine. More...
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static API | GetAPI () |
| Getter for rendering api being used.
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static glm::vec4 | m_ClearColor = { 0.0f, 0.0f, 0.0f, 0.0f } |
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OpenGL renderer.
- Since
- Karma 1.0.0
◆ BeginScene()
virtual void Karma::OpenGLRendererAPI::BeginScene |
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inlineoverridevirtual |
◆ Clear()
void Karma::OpenGLRendererAPI::Clear |
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overridevirtual |
◆ DrawIndexed()
void Karma::OpenGLRendererAPI::DrawIndexed |
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const std::shared_ptr< VertexArray > | vertexArray | ) |
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overridevirtual |
◆ EndScene()
virtual void Karma::OpenGLRendererAPI::EndScene |
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inlineoverridevirtual |
◆ SetClearColor()
void Karma::OpenGLRendererAPI::SetClearColor |
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const glm::vec4 & | color | ) |
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overridevirtual |
Set the color to be used for clear (rendering) screen.
- Parameters
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color | The color to be used for clearing |
- Since
- Karma 1.0.0
Implements Karma::RendererAPI.
The documentation for this class was generated from the following files: