Here is a list of all documented functions with links to the class documentation for each member:
- c -
- CalculateOffsetsAndBufferSize() : Karma::UniformBufferObject
- Camera() : Karma::Camera
- CanIterateLevel() : Karma::TActorIteratorBase< Derived >
- CanTick() : Karma::AActor
- CheckDeviceExtensionSupport() : Karma::VulkanContext
- CheckProgram() : Karma::KarmaGuiOpenGLHandler
- CheckShader() : Karma::KarmaGuiOpenGLHandler
- ChooseSwapExtent() : Karma::VulkanContext
- ChooseSwapPresentMode() : Karma::VulkanContext
- ChooseSwapSurfaceFormat() : Karma::VulkanContext
- CleanupGameViewport() : Karma::KEngine
- CleanupKarmaGuiGraphicsPipeline() : Karma::VulkanVertexArray
- CleanupPipeline() : Karma::VulkanVertexArray
- CleanupSwapChain() : Karma::VulkanContext
- CleanUpVulkanAndWindowData() : Karma::KarmaGuiRenderer
- Clear() : Karma::OpenGLRendererAPI, Karma::RenderCommand, Karma::RendererAPI, Karma::VulkanRendererAPI
- ClearBuffer() : Karma::VulkanUniformBuffer
- ClearCurrent() : Karma::TActorIteratorBase< Derived >
- ClearFlags() : Karma::UObjectBase
- ClearGarbage() : Karma::UObjectBase
- ClearUBO() : Karma::VulkanContext
- ClearVulkanRendererAPI() : Karma::VulkanRendererAPI
- ClearVulkanWindowData() : Karma::KarmaGuiVulkanHandler
- CloseApplication() : Karma::Application
- Compile() : Karma::VulkanShader
- ComputeCameraFront() : Karma::Camera
- Contains() : KarmaVector< BuildingBlock >
- ControllerAxisPivotVal() : Karma::Input
- ControllerAxisPivotValImpl() : Karma::Input, Karma::LinuxInput, Karma::MacInput, Karma::WindowsInput
- ControllerDeviceConnectedEvent() : Karma::ControllerDeviceConnectedEvent
- ControllerDeviceDisconnectedEvent() : Karma::ControllerDeviceDisconnectedEvent
- CopyBuffer() : Karma::VulkanIndexBuffer, Karma::VulkanVertexBuffer
- CopyBufferToImage() : Karma::VulkanContext
- CopyRotation() : Karma::FTransform
- CopyScale3D() : Karma::FTransform
- CopyTranslation() : Karma::FTransform
- CountTrailingZeros() : Karma::FMath
- Create() : Karma::Shader, Karma::UniformBufferObject, Karma::VertexArray, Karma::Window
- CreateBuffer() : Karma::VulkanImageBuffer, Karma::VulkanIndexBuffer, Karma::VulkanUniformBuffer, Karma::VulkanVertexBuffer
- CreateCommandPool() : Karma::VulkanContext
- CreateDefaultObject() : Karma::UClass
- CreateDepthResources() : Karma::VulkanContext
- CreateDescriptorPool() : Karma::VulkanVertexArray
- CreateDescriptorSetLayout() : Karma::VulkanVertexArray
- CreateDescriptorSets() : Karma::VulkanVertexArray
- CreateFrameBuffers() : Karma::VulkanContext
- CreateGraphicsPipeline() : Karma::VulkanVertexArray
- CreateImageViews() : Karma::VulkanContext
- CreateInstance() : Karma::VulkanContext
- CreateKarmaGuiGraphicsPipeline() : Karma::VulkanVertexArray
- CreateLogicalDevice() : Karma::VulkanContext
- CreateNewWorldContext() : Karma::KEngine
- CreateOffScreenTextureDepthResource() : Karma::KarmaGuiVulkanHandler
- CreateOffScreenTextureFrameBufferResource() : Karma::KarmaGuiVulkanHandler
- CreateOffScreenTextureRenderpassResource() : Karma::KarmaGuiVulkanHandler
- CreateOffScreenTextureResources() : Karma::KarmaGuiVulkanHandler
- CreateOrResizeBuffer() : Karma::KarmaGuiVulkanHandler
- CreatePipelineLayout() : Karma::VulkanVertexArray
- CreateRenderPass() : Karma::VulkanContext
- CreateShaderModule() : Karma::VulkanVertexArray
- CreateSurface() : Karma::VulkanContext
- CreateSwapChain() : Karma::VulkanContext
- CreateSynchronicity() : Karma::VulkanRendererAPI
- CreateTextureImage() : Karma::VulkanTexture
- CreateTextureImageView() : Karma::VulkanTexture
- CreateTextureSampler() : Karma::VulkanTexture
- CreateWorld() : Karma::UWorld