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KarmaEngine
Game Engine for practical learning and research purposes
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Event triggered when controller device is disconnected. More...
#include <ControllerDeviceEvent.h>


Public Member Functions | |
| ControllerDeviceDisconnectedEvent (int cID, int status) | |
| A constructor. | |
| std::string | ToString () const override |
| String representation of the event. | |
Public Member Functions inherited from Karma::Event | |
| virtual EventType | GetEventType () const =0 |
| Getter for event name (type) | |
| virtual const char * | GetName () const =0 |
| Getter for event type. | |
| virtual int | GetCategoryFlags () const =0 |
| Getter for category flags (enum EventCategory) | |
| bool | IsInCategory (EventCategory category) |
| Routine to see if the category of the Event is (or a part of) given category. | |
| bool | IsHandled () const |
| Getter for the m_Handled. | |
| Event * | GetObjPointer () |
| Getter for the pointer to the object. | |
Additional Inherited Members | |
Protected Attributes inherited from Karma::Event | |
| bool | m_Handled = false |
Event triggered when controller device is disconnected.
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inline |
A constructor.
| cID | The controller device ID, defined in GLFW |
| status | Current status of the controller device, defined in GLFW #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 |
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inlineoverridevirtual |
String representation of the event.
Reimplemented from Karma::Event.