Here is a list of all documented functions with links to the class documentation for each member:
- u -
- UActorComponent() : Karma::UActorComponent
- UBODataPointer() : Karma::UBODataPointer
- UClass() : Karma::UClass
- UGameInstance() : Karma::UGameInstance
- UnBind() : Karma::OpenGLIndexBuffer, Karma::OpenGLShader, Karma::OpenGLVertexArray, Karma::OpenGLVertexBuffer, Karma::Shader, Karma::VertexArray, Karma::VulkanIndexBuffer, Karma::VulkanShader, Karma::VulkanVertexArray, Karma::VulkanVertexBuffer
- UniformBufferObject() : Karma::UniformBufferObject
- UninitializeComponent() : Karma::UActorComponent
- UObject() : Karma::UObject
- UObjectBase() : Karma::UObjectBase
- UPackage() : Karma::UPackage
- UpdateProcessAndSetReadyForSubmission() : Karma::OpenGLVertexArray, Karma::VertexArray, Karma::VulkanVertexArray
- UpdateUniforms() : Karma::UniformBufferObject
- UploadUniformBuffer() : Karma::OpenGLUniformBuffer, Karma::UniformBufferObject, Karma::VulkanUniformBuffer
- UploadUniformMat4() : Karma::OpenGLShader
- USceneComponent() : Karma::USceneComponent
- UWorld() : Karma::UWorld