Here is a list of all documented functions with links to the class documentation for each member:
- i -
- ImageButton() : Karma::KarmaGui
- IndexToObject() : KarmaVector< BuildingBlock >
- Init() : FUrlConfig, Karma::GraphicsContext, Karma::Input, Karma::KEngine, Karma::Log, Karma::OpenGLContext, Karma::RenderCommand, Karma::UGameInstance, Karma::VulkanContext
- Initialize() : Karma::FUObjectAllocator, Karma::ULevel
- InitializeActorsForPlay() : Karma::UWorld
- InitializeApplicationEngine() : Karma::Application
- InitializeComponent() : Karma::UActorComponent
- InitializeComponents() : Karma::AActor
- InitializeNewWorld() : Karma::UWorld
- InitializeStandalone() : Karma::UGameInstance
- InitPropertiesFromCustomList() : Karma::UClass
- Input() : Karma::Input
- Inverse() : Karma::TRotator
- IsA() : Karma::FFieldVariant, Karma::UObjectBase
- IsActive() : Karma::UActorComponent
- IsActorBeginningPlay() : Karma::AActor
- IsActorSuitable() : Karma::TActorIteratorBase< Derived >
- IsChildOf() : Karma::FFieldClass, Karma::UStruct
- IsComplete() : Karma::QueueFamilyIndices
- IsControllerButtonPressed() : Karma::Input
- IsControllerButtonPressedImpl() : Karma::Input, Karma::LinuxInput, Karma::MacInput, Karma::WindowsInput
- IsGameWorld() : Karma::UWorld
- IsHandled() : Karma::Event
- IsInCategory() : Karma::Event
- IsKeyPressed() : Karma::Input
- IsKeyPressedImpl() : Karma::Input, Karma::LinuxInput, Karma::MacInput, Karma::WindowsInput
- IsMouseButtonPressed() : Karma::Input
- IsMouseButtonPressedImpl() : Karma::Input, Karma::LinuxInput, Karma::MacInput, Karma::WindowsInput
- IsMouseButtonReleased() : Karma::Input
- IsMouseButtonReleasedImpl() : Karma::Input, Karma::LinuxInput, Karma::MacInput, Karma::WindowsInput
- IsOwnedBy() : Karma::AActor
- IsRegistered() : Karma::UActorComponent
- IsRemoteOwned() : Karma::FActorSpawnParameters
- IsSelected() : Karma::UObject
- IsUnreachable() : Karma::UObjectBase
- IsUObject() : Karma::FFieldVariant
- IsUsingAbsoluteLocation() : Karma::USceneComponent
- IsUsingAbsoluteRotation() : Karma::USceneComponent
- IsUsingAbsoluteScale() : Karma::USceneComponent
- IsValid() : Karma::FFieldVariant, Karma::FUObjectArray
- IsValidChecked() : Karma::UObject
- IsValidIndex() : KarmaVector< BuildingBlock >
- IsValidLowLevel() : Karma::FFieldVariant, Karma::UObjectBase
- IsVSync() : Karma::LinuxWindow, Karma::MacWindow, Karma::Window, Karma::WindowsWindow