KarmaEngine
Game Engine for practical learning and research purposes
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Karma
src
src → Karma Relation
File in Karma/src
Includes file in Karma/src/Karma
Karma
/
GameFramework
/
Actor.cpp
Ganit
/
Transform.h
Karma
/
GameFramework
/
Actor.h
Core
/
Object.h
Karma
/
GameFramework
/
ActorComponent.cpp
Core
/
KarmaTypes.h
Karma
/
GameFramework
/
ActorComponent.h
Core
/
Object.h
Karma
/
Application.cpp
Engine
/
Engine.h
Karma
/
Application.cpp
Core
/
Package.h
Karma
/
Application.cpp
Renderer
/
Renderer.h
Karma
/
Application.cpp
Core
/
UObjectGlobals.h
Karma
/
Application.h
Events
/
ApplicationEvent.h
Karma
/
Application.h
Events
/
ControllerDeviceEvent.h
Karma
/
Application.h
KarmaGui
/
KarmaGuiLayer.h
Karma
/
Application.h
Core
/
TrueCore
/
KarmaSmriti.h
Karma
/
Application.h
Renderer
/
Scene.h
Karma
/
GameFramework
/
ChildActorComponent.h
Core
/
SubClassOf.h
Karma
/
Core
/
Class.cpp
Core
/
TrueCore
/
KarmaMemory.h
Karma
/
Engine
/
Engine.cpp
Core
/
UObjectGlobals.h
Karma
/
Engine
/
Engine.h
Core
/
KarmaTypes.h
Karma
/
Engine
/
Engine.h
Core
/
Object.h
Karma
/
Engine
/
Engine.h
GameFramework
/
World.h
Karma
/
Engine
/
GameInstance.cpp
Core
/
Package.h
Karma
/
Engine
/
GameInstance.cpp
GameFramework
/
World.h
Karma
/
Engine
/
GameInstance.h
Core
/
Object.h
Karma
/
Engine
/
GameViewportClient.h
Core
/
Object.h
Karma
/
Renderer
/
GraphicsContext.h
Events
/
ApplicationEvent.h
Karma
/
Input.h
Events
/
Event.h
Karma.h
GameFramework
/
Actor.h
Karma.h
Application.h
Karma.h
Renderer
/
Buffer.h
Karma.h
Input.h
Karma.h
KarmaGui
/
KarmaGui.h
Karma.h
KarmaGui
/
KarmaGuiInternal.h
Karma.h
KarmaGui
/
KarmaGuiLayer.h
Karma.h
KarmaGui
/
KarmaGuiRenderer.h
Karma.h
KarmaUtilities.h
Karma.h
Layer.h
Karma.h
GameFramework
/
Level.h
Karma.h
Log.h
Karma.h
Renderer
/
Material.h
Karma.h
Renderer
/
Mesh.h
Karma.h
Renderer
/
Camera
/
OrthographicCamera.h
Karma.h
Renderer
/
Camera
/
PerspectiveCamera.h
Karma.h
Renderer
/
RenderCommand.h
Karma.h
Renderer
/
Renderer.h
Karma.h
Renderer
/
Scene.h
Karma.h
Renderer
/
Shader.h
Karma.h
Renderer
/
SkeletalMesh.h
Karma.h
Renderer
/
Texture.h
Karma.h
Renderer
/
VertexArray.h
Karma.h
GameFramework
/
World.h
Karma
/
KarmaGui
/
KarmaGuiLayer.cpp
Renderer
/
Renderer.h
Karma
/
KarmaGui
/
KarmaGuiLayer.h
Events
/
ApplicationEvent.h
Karma
/
KarmaGui
/
KarmaGuiLayer.h
Events
/
KeyEvent.h
Karma
/
KarmaGui
/
KarmaGuiLayer.h
Events
/
MouseEvent.h
Karma
/
KarmaGui
/
KarmaGuiLayer.h
Renderer
/
Scene.h
Platform
/
OpenGL
/
KarmaGuiOpenGLHandler.cpp
KarmaGui
/
KarmaGuiRenderer.h
Platform
/
OpenGL
/
KarmaGuiOpenGLHandler.cpp
KarmaUtilities.h
Platform
/
OpenGL
/
KarmaGuiOpenGLHandler.h
KarmaGui
/
KarmaGui.h
Platform
/
OpenGL
/
KarmaGuiOpenGLHandler.h
Renderer
/
Scene.h
Karma
/
KarmaGui
/
KarmaGuiRenderer.cpp
Renderer
/
RenderCommand.h
Karma
/
KarmaGui
/
KarmaGuiRenderer.cpp
Renderer
/
RendererAPI.h
Karma
/
KarmaUtilities.h
GameFramework
/
Actor.h
Karma
/
KarmaUtilities.h
GameFramework
/
Level.h
Karma
/
KarmaUtilities.h
Core
/
SubClassOf.h
Karma
/
KarmaUtilities.h
GameFramework
/
World.h
Karma
/
KarmaUtilities.h
GameFramework
/
WorldSettings.h
krpch.h
Core.h
krpch.h
Core
/
KarmaTypes.h
krpch.h
Log.h
Karma
/
Layer.h
Events
/
Event.h
Karma
/
Layer.h
Renderer
/
Scene.h
Karma
/
GameFramework
/
Level.h
Core
/
Object.h
Platform
/
Linux
/
LinuxInput.cpp
Application.h
Platform
/
Linux
/
LinuxInput.h
Input.h
Platform
/
Linux
/
Core
/
LinuxPlatformMemory.h
Core
/
TrueCore
/
GenericPlatformMemory.h
Platform
/
Linux
/
LinuxWindow.cpp
Events
/
ApplicationEvent.h
Platform
/
Linux
/
LinuxWindow.cpp
KarmaUtilities.h
Platform
/
Linux
/
LinuxWindow.cpp
Events
/
KeyEvent.h
Platform
/
Linux
/
LinuxWindow.cpp
Log.h
Platform
/
Linux
/
LinuxWindow.cpp
Events
/
MouseEvent.h
Platform
/
Linux
/
LinuxWindow.cpp
Renderer
/
Renderer.h
Platform
/
Linux
/
LinuxWindow.h
Window.h
Platform
/
Mac
/
MacInput.cpp
Application.h
Platform
/
Mac
/
MacInput.h
Input.h
Platform
/
Mac
/
Core
/
MacPlatformMemory.h
Core
/
TrueCore
/
GenericPlatformMemory.h
Platform
/
Mac
/
MacWindow.cpp
Events
/
ApplicationEvent.h
Platform
/
Mac
/
MacWindow.cpp
KarmaUtilities.h
Platform
/
Mac
/
MacWindow.cpp
Events
/
KeyEvent.h
Platform
/
Mac
/
MacWindow.cpp
Log.h
Platform
/
Mac
/
MacWindow.cpp
Events
/
MouseEvent.h
Platform
/
Mac
/
MacWindow.cpp
Renderer
/
Renderer.h
Platform
/
Mac
/
MacWindow.h
Window.h
Karma
/
Renderer
/
Material.h
Renderer
/
Camera
/
Camera.h
Karma
/
Core
/
Object.cpp
Core
/
TrueCore
/
KarmaMemory.h
Karma
/
Core
/
Object.cpp
GameFramework
/
World.h
Platform
/
OpenGL
/
OpenGLBuffer.cpp
KarmaUtilities.h
Platform
/
OpenGL
/
OpenGLBuffer.h
Renderer
/
Buffer.h
Platform
/
OpenGL
/
OpenGLContext.cpp
Core.h
Platform
/
OpenGL
/
OpenGLContext.h
Renderer
/
GraphicsContext.h
Platform
/
OpenGL
/
OpenGLRendererAPI.h
Renderer
/
RendererAPI.h
Platform
/
OpenGL
/
OpenGLShader.h
KarmaUtilities.h
Platform
/
OpenGL
/
OpenGLShader.h
Renderer
/
Shader.h
Platform
/
OpenGL
/
OpenGLVertexArray.h
Renderer
/
VertexArray.h
Karma
/
Renderer
/
Renderer.h
Renderer
/
Camera
/
Camera.h
Karma
/
Renderer
/
Scene.h
Renderer
/
Camera
/
Camera.h
Karma
/
GameFramework
/
SceneComponent.cpp
Ganit
/
Transform.h
Karma
/
GameFramework
/
SceneComponent.h
Ganit
/
Transform.h
Karma
/
Core
/
UObjectAllocator.cpp
Ganit
/
KarmaMath.h
Karma
/
Core
/
UObjectAllocator.cpp
Core
/
TrueCore
/
KarmaMemory.h
Karma
/
Core
/
UObjectGlobals.cpp
Ganit
/
KarmaMath.h
Karma
/
Core
/
UObjectGlobals.cpp
Core
/
TrueCore
/
KarmaMemory.h
Karma
/
Window.h
Events
/
ApplicationEvent.h
Karma
/
Window.h
Events
/
Event.h
Platform
/
Windows
/
Core
/
WindowsPlatformMemory.h
Core
/
TrueCore
/
GenericPlatformMemory.h
Karma
/
GameFramework
/
World.cpp
Core
/
Class.h
Karma
/
GameFramework
/
World.cpp
Engine
/
Engine.h
Karma
/
GameFramework
/
World.cpp
Core
/
Package.h
Karma
/
GameFramework
/
World.cpp
Ganit
/
Transform.h
Karma
/
GameFramework
/
World.cpp
Core
/
UObjectGlobals.h
Karma
/
GameFramework
/
World.h
Core
/
Object.h
Karma
/
GameFramework
/
World.h
Core
/
SubClassOf.h
Karma
/
Core
/
TrueCore
/
GenericPlatformMemory.cpp
Ganit
/
KarmaMath.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.cpp
Renderer
/
RenderCommand.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.cpp
KarmaUtilities.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.cpp
KarmaGui
/
KarmaGuiRenderer.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.h
KarmaGui
/
KarmaGui.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.h
KarmaGui
/
KarmaGuiInternal.h
Platform
/
Vulkan
/
KarmaGuiVulkanHandler.h
Renderer
/
Scene.h
Platform
/
Vulkan
/
VulkanBuffer.cpp
Renderer
/
RenderCommand.h
Platform
/
Vulkan
/
VulkanBuffer.cpp
KarmaUtilities.h
Platform
/
Vulkan
/
VulkanBuffer.h
Renderer
/
Buffer.h
Platform
/
Vulkan
/
VulkanContext.cpp
Renderer
/
RenderCommand.h
Platform
/
Vulkan
/
VulkanContext.h
Renderer
/
GraphicsContext.h
Platform
/
Vulkan
/
VulkanRendererAPI.h
Renderer
/
RendererAPI.h
Platform
/
Vulkan
/
VulkanShader.h
Renderer
/
Shader.h
Platform
/
Vulkan
/
VulkanShader.h
KarmaUtilities.h
Platform
/
Vulkan
/
VulkanTexutre.h
Renderer
/
Texture.h
Platform
/
Vulkan
/
VulkanVertexArray.cpp
Renderer
/
RenderCommand.h
Platform
/
Vulkan
/
VulkanVertexArray.h
Renderer
/
VertexArray.h
Platform
/
Vulkan
/
VulkanVertexArray.h
Renderer
/
Shader.h
Platform
/
Windows
/
WindowsInput.cpp
Application.h
Platform
/
Windows
/
WindowsInput.h
Input.h
Platform
/
Windows
/
WindowsInput.h
Events
/
ControllerDeviceEvent.h
Platform
/
Windows
/
WindowsWindow.cpp
Log.h
Platform
/
Windows
/
WindowsWindow.cpp
Events
/
ApplicationEvent.h
Platform
/
Windows
/
WindowsWindow.cpp
Events
/
KeyEvent.h
Platform
/
Windows
/
WindowsWindow.cpp
Events
/
MouseEvent.h
Platform
/
Windows
/
WindowsWindow.cpp
Renderer
/
Renderer.h
Platform
/
Windows
/
WindowsWindow.h
Window.h
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