KarmaEngine
Game Engine for practical learning and research purposes
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VulkanContext.h File Reference

This file contains VulkanContext class. More...

#include "Karma/Renderer/GraphicsContext.h"
#include "GLFW/glfw3.h"
#include "vulkan/vulkan_core.h"
#include "Platform/Vulkan/VulkanBuffer.h"
#include "Platform/Vulkan/VulkanRendererAPI.h"

Go to the source code of this file.

Classes

struct  Karma::FrameDescriptorSets
struct  Karma::QueueFamilyIndicesDepricated
 A structure for graphics and present queuefamilies. More...
struct  Karma::SwapChainSupportDetailsDepricated
 Structure with data required for appropriate creation and working of swapchain. More...
class  Karma::VulkanContext
 A class for Vulkan specific graphics context. This class also contains all the common Vulkan resources shared by various elements that are rendered, for instance UniformBufferObjects, graphicspipeline etc. More...

Detailed Description

This file contains VulkanContext class.

Author
Ravi Mohan (the_cowboy)
Version
1.0
Date
Jan 1, 2021