KarmaEngine
Game Engine for practical learning and research purposes
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SceneComponent.h File Reference

This file contains the class USceneComponent. More...

#include "krpch.h"
#include "ActorComponent.h"
#include "glm/glm.hpp"
#include "Ganit/Transform.h"
Include dependency graph for SceneComponent.h:
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Go to the source code of this file.

Classes

class  Karma::USceneComponent
 A SceneComponent has a transform and supports attachment, but has no rendering or collision capabilities. Useful as a 'dummy' component in the hierarchy to offset others. More...
 

Enumerations

enum  Karma::ERelativeTransformSpace { Karma::RTS_World , Karma::RTS_Actor , Karma::RTS_Component , Karma::RTS_ParentBoneSpace }
 The space for the transform. More...
 

Detailed Description

This file contains the class USceneComponent.

Author
Ravi Mohan (the_cowboy)
Version
1.0
Date
March 1, 2023

Enumeration Type Documentation

◆ ERelativeTransformSpace

The space for the transform.

Enumerator
RTS_World 

World space transform.

RTS_Actor 

Actor space transform.

RTS_Component 

Component space transform.

RTS_ParentBoneSpace 

Parent bone space transform