|
KarmaEngine
Game Engine for practical learning and research purposes
|
This file contains the class UActorComponent. More...
Go to the source code of this file.
Classes | |
| class | Karma::UActorComponent |
| ActorComponent is the base class for components that define reusable behavior that can be added to different types of Actors. ActorComponents that have a transform are known as SceneComponents and those that can be rendered are PrimitiveComponents. Components are a special type of Object that Actors can attach to themselves as sub-objects. Components are useful for sharing common behaviors. More... | |
Enumerations | |
| enum class | Karma::EComponentCreationMethod : uint8_t { Native , SimpleConstructionScript , UserConstructionScript , Instance } |
| Enum for UActorComponent instance creation method. More... | |
| enum class | Karma::EUpdateTransformFlags : int32 { None = 0x0 , SkipPhysicsUpdate = 0x1 , PropagateFromParent = 0x2 , OnlyUpdateIfUsingSocket = 0x4 } |
| Information about how to update transform when something is moved. More... | |
This file contains the class UActorComponent.
|
strong |
Enum for UActorComponent instance creation method.
|
strong |
Information about how to update transform when something is moved.