KarmaEngine
Game Engine for practical learning and research purposes
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This file contains the class KEngine and related classes. More...
#include "krpch.h"
#include "Object.h"
#include "Core/KarmaTypes.h"
#include "GameFramework/World.h"
Go to the source code of this file.
Classes | |
struct | Karma::FWorldContext |
A context for dealing with UWorlds at the engine level. As the engine brings up and destroys world, we need a way to keep straight what world belongs to what. More... | |
class | Karma::KEngine |
Base class of all Engine classes, responsible for management of systems critical to editor or game systems. Also defines default classes for certain engine systems. More... | |
This file contains the class KEngine and related classes.