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KarmaEngine
Game Engine for practical learning and research purposes
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Karma Engine Vulkan RHI Render Pass definitions. More...
#include "VulkanRHI/VulkanDevice.h"#include "Core/KarmaTypes.h"#include "KarmaMemory.h"#include "Core.h"Go to the source code of this file.
Enumerations | |
| enum | { MaxSimultaneousRenderTargets = 8 , MaxSimultaneousRenderTargets_NumBits = 3 } |
| The number of render-targets that may be simultaneously written to. More... | |
Functions | |
| VkRenderPass | Karma::CreateVulkanRenderPass (FVulkanDevice &InDevice, const FVulkanRenderTargetLayout &RTLayout) |
Karma Engine Vulkan RHI Render Pass definitions.
| anonymous enum |
The number of render-targets that may be simultaneously written to.