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KarmaEngine
Game Engine for practical learning and research purposes
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Data structure to hold information about Vulkan renderpass attachments (like color and depth attachments). More...
#include <VulkanRenderPass.h>
Classes | |
| struct | FAttachmentInfo |
| Information about a single attachment in the renderpass. More... | |
| struct | FAttachmentRefInfo |
| Reference to an attachment in the renderpass. More... | |
Public Attributes | |
| KarmaVector< FAttachmentInfo > | m_AttachmentsInfo |
| KarmaVector< FAttachmentRefInfo > | m_ColorAttachmentsRefInfo |
| bool | bHasDepthAttachment |
| FAttachmentRefInfo | m_DepthAttachmentReference |
| VkRect2D | m_RenderArea |
Data structure to hold information about Vulkan renderpass attachments (like color and depth attachments).
This is used to create FVulkanRenderTargetLayout which in turn is used to create Vulkan renderpasses.