KarmaEngine
Game Engine for practical learning and research purposes
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Karma::FVulkanRenderPassInfo Struct Reference

Data structure to hold information about Vulkan renderpass attachments (like color and depth attachments). More...

#include <VulkanRenderPass.h>

Classes

struct  FAttachmentInfo
 Information about a single attachment in the renderpass. More...
struct  FAttachmentRefInfo
 Reference to an attachment in the renderpass. More...

Public Attributes

KarmaVector< FAttachmentInfom_AttachmentsInfo
KarmaVector< FAttachmentRefInfom_ColorAttachmentsRefInfo
bool bHasDepthAttachment
FAttachmentRefInfo m_DepthAttachmentReference
VkRect2D m_RenderArea

Detailed Description

Data structure to hold information about Vulkan renderpass attachments (like color and depth attachments).

This is used to create FVulkanRenderTargetLayout which in turn is used to create Vulkan renderpasses.

Since
Karma 1.0.0

The documentation for this struct was generated from the following file: