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KarmaEngine
Game Engine for practical learning and research purposes
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Data structure for Vulkan's render targets (color buffers and depth buffer). More...
#include <VulkanRenderPass.h>
Public Member Functions | |
| FVulkanRenderTargetLayout ()=default | |
| Default constructor provided for FVulkanRenderPass class constructor. | |
| FVulkanRenderTargetLayout (FVulkanRenderPassInfo &VRPInfo) | |
| const VkAttachmentReference * | GetColorAttachmentReferences () const |
| const VkAttachmentReference * | GetDepthAttachmentReference () const |
| const VkAttachmentReferenceStencilLayout * | GetStencilAttachmentReference () const |
| uint32_t | GetNumColorAttachments () const |
| uint32_t | GetNumAttachmentDescriptions () const |
| const VkAttachmentDescription * | GetAttachmentDescriptions () const |
| const VkRect2D & | GetRenderArea () const |
Data structure for Vulkan's render targets (color buffers and depth buffer).
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default |
Default constructor provided for FVulkanRenderPass class constructor.