KarmaEngine
Game Engine for practical learning and research purposes
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Karma
src
Karma
Core.h
Go to the documentation of this file.
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#pragma once
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#ifdef KR_DYNAMIC_LINK
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#ifdef KR_WINDOWS_PLATFORM
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#ifdef KR_BUILD_DLL
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#define KARMA_API __declspec(dllexport)
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#else
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#define KARMA_API __declspec(dllimport)
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#endif
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#elif defined KR_LINUX_PLATFORM
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#ifdef KR_BUILD_SO
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#define KARMA_API __attribute__((visibility("default")))
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#else
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#define KARMA_API
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#endif
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#elif defined KR_MAC_PLATFORM
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#ifdef KR_BUILD_SO
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#define KARMA_API __attribute__((visibility("default")))
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#else
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#define KARMA_API
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#endif
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#else
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#error Unsupported Platform detected!
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#endif
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#else
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#define KARMA_API
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#endif
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#define BIT(x) (1 << x)
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// https://github.com/gabime/spdlog/issues/3251
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#ifdef KR_WINDOWS_PLATFORM
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#define FMT_UNICODE 0
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#endif
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// Assertions
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#ifdef KR_ENABLE_ASSERTS
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#include "
Karma/Log.h
"
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#if _MSC_VER
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#include <intrin.h>
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#define debugBreak() __debugbreak()
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#else
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#include <signal.h>
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#define debugBreak() raise(SIGTRAP)
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#endif
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#define KR_ASSERT(expr, ...) \
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if(expr){} \
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else \
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{\
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KR_ERROR("Assertion Failed: {0}. Refer file: {1}, line: {2}", __VA_ARGS__, __FILE__, __LINE__); \
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debugBreak(); \
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}
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#define KR_CORE_ASSERT(expr, ...) \
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if(expr){} \
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else \
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{\
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KR_CORE_ERROR("Assertion Failed: {0}. Refer file: {1}, line: {2}", __VA_ARGS__, __FILE__, __LINE__); \
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debugBreak(); \
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}
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#else
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#define KR_ASSERT(expr, ...)
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#define KR_CORE_ASSERT(expr, ...)
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#endif
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#define KR_BIND_EVENT_FN(fn) std::bind(&fn, this, std::placeholders::_1)
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#define KR_NONCOPYABLE(TypeName) \
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TypeName(TypeName&&) = delete; \
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TypeName(const TypeName&) = delete; \
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TypeName& operator=(const TypeName&) = delete; \
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TypeName& operator=(TypeName&&) = delete;
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// Need to write Platform.h and WindowsPlatform.h specialization for these Unreal type of defines
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// only for MSW
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#define FUNCTION_NON_NULL_RETURN_START
//_Ret_notnull_ /* Indicate that the function never returns nullptr. */
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/* Wrap a function signature in these to indicate that the function never returns nullptr */
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#ifndef FUNCTION_NON_NULL_RETURN_START
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#define FUNCTION_NON_NULL_RETURN_START
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#endif
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#ifndef FUNCTION_NON_NULL_RETURN_END
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#define FUNCTION_NON_NULL_RETURN_END
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#endif
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/*
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* For mac or appleclang inline
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* for MSW __forceinline
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*/
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#ifndef FORCEINLINE
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#define FORCEINLINE inline
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#endif
Log.h
This file contains the Log class. I want to imagine the Log pronounciation match with that of that ht...
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