#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:44
This file contains the class UObject along with helper functions.
Actor is the base class for an object that can be placed or spawned in a level.
Definition Actor.h:34
Actor containing all script accessible world properties.
Definition WorldSettings.h:24
UWorld * m_OwningWorld
The World that has this level in its Levels array.
Definition Level.h:53
void SetWorldSettings(AWorldSettings *NewWorldSettings)
Set level's world settings.
Definition Level.cpp:23
FURL m_URL
Definition Level.h:39
KarmaVector< AActor * > m_Actors
Definition Level.h:42
void Initialize(const FURL &InURL)
Initializes the Level appropriately.
Definition Level.cpp:12
virtual UWorld * GetWorld() const override final
Override for UObject's GetWorld.
Definition Level.cpp:17
std::vector< AActor * > m_ActorsForGC
Definition Level.h:45
UObject()
Definition Object.cpp:10
The World is the top level object representing a map or a sandbox in which Actors and Components will...
Definition World.h:150
Karma's std::vector wrapper.
Definition KarmaTypes.h:152
URL structure.
Definition KarmaTypes.h:487