KarmaEngine
Game Engine for practical learning and research purposes
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FURL Struct Reference

URL structure. More...

#include <KarmaTypes.h>

Collaboration diagram for FURL:

Public Member Functions

 FURL (const std::string &Filename="")
 

Public Attributes

std::string m_Protocol
 
std::string m_Host
 
int32_t m_Port
 
int32_t m_Valid
 
std::string m_Map
 
std::string m_RedirectURL
 
std::string m_Portal
 

Static Public Attributes

static FUrlConfig UrlConfig
 
static bool m_bDefaultsInitialized = false
 

Detailed Description

URL structure.

Constructor & Destructor Documentation

◆ FURL()

FURL::FURL ( const std::string & Filename = "")

Prevent default from being generated. Construct a purely default, local URL from an optional filename.

Member Data Documentation

◆ m_Host

std::string FURL::m_Host

Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.

◆ m_Map

std::string FURL::m_Map

Map name, i.e. "SkyCity", default is "Entry".

◆ m_Port

int32_t FURL::m_Port

Optional host port.

◆ m_Portal

std::string FURL::m_Portal

Portal to enter through, default is "".

◆ m_Protocol

std::string FURL::m_Protocol

Protocol, i.e. "karma" or "http".

◆ m_RedirectURL

std::string FURL::m_RedirectURL

Optional place to download Map if client does not possess it

◆ UrlConfig

FUrlConfig FURL::UrlConfig
static

Statics.


The documentation for this struct was generated from the following files: