KarmaEngine
Game Engine for practical learning and research purposes
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URL structure. More...
#include <KarmaTypes.h>
Public Member Functions | |
FURL (const std::string &Filename="") | |
Public Attributes | |
std::string | m_Protocol |
std::string | m_Host |
int32_t | m_Port |
int32_t | m_Valid |
std::string | m_Map |
std::string | m_RedirectURL |
std::string | m_Portal |
Static Public Attributes | |
static FUrlConfig | UrlConfig |
static bool | m_bDefaultsInitialized = false |
URL structure.
FURL::FURL | ( | const std::string & | Filename = "" | ) |
Prevent default from being generated. Construct a purely default, local URL from an optional filename.
std::string FURL::m_Host |
Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
std::string FURL::m_Map |
Map name, i.e. "SkyCity", default is "Entry".
int32_t FURL::m_Port |
Optional host port.
std::string FURL::m_Portal |
Portal to enter through, default is "".
std::string FURL::m_Protocol |
Protocol, i.e. "karma" or "http".
std::string FURL::m_RedirectURL |
Optional place to download Map if client does not possess it
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static |
Statics.