|
KarmaEngine
Game Engine for practical learning and research purposes
|
URL structure. More...
#include <KarmaTypes.h>

Public Member Functions | |
| FURL (const std::string &Filename="") | |
Public Attributes | |
| std::string | m_Protocol |
| std::string | m_Host |
| int32_t | m_Port |
| int32_t | m_Valid |
| std::string | m_Map |
| std::string | m_RedirectURL |
| std::string | m_Portal |
Static Public Attributes | |
| static FUrlConfig | UrlConfig |
| static bool | m_bDefaultsInitialized = false |
URL structure.
| FURL::FURL | ( | const std::string & | Filename = "" | ) |
Prevent default from being generated. Construct a purely default, local URL from an optional filename.
| std::string FURL::m_Host |
Optional hostname, i.e. "204.157.115.40" or "unreal.epicgames.com", blank if local.
| std::string FURL::m_Map |
Map name, i.e. "SkyCity", default is "Entry".
| int32_t FURL::m_Port |
Optional host port.
| std::string FURL::m_Portal |
Portal to enter through, default is "".
| std::string FURL::m_Protocol |
Protocol, i.e. "karma" or "http".
| std::string FURL::m_RedirectURL |
Optional place to download Map if client does not possess it
|
static |
Statics.