KarmaEngine
Game Engine for practical learning and research purposes
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A data structure for packaging of rendering buffers allocated for a current in-flight ImageFrame. More...
#include <KarmaGuiVulkanHandler.h>
Public Attributes | |
uint32_t | Index |
Current KarmaGui_ImplVulkanH_Window::SemaphoreIndex. | |
uint32_t | Count |
Basically MAX_FRAMES_IN_FLIGHT, representative of total number of KarmaGui_ImplVulkanH_ImageFrameRenderBuffers to be allocated for rendering. | |
KarmaGui_ImplVulkanH_ImageFrameRenderBuffers * | FrameRenderBuffers |
Reusable buffers used for rendering, to be instantiated. | |
A data structure for packaging of rendering buffers allocated for a current in-flight ImageFrame.
uint32_t Karma::KarmaGui_ImplVulkanH_WindowRenderBuffers::Count |
Basically MAX_FRAMES_IN_FLIGHT, representative of total number of KarmaGui_ImplVulkanH_ImageFrameRenderBuffers to be allocated for rendering.
KarmaGui_ImplVulkanH_ImageFrameRenderBuffers* Karma::KarmaGui_ImplVulkanH_WindowRenderBuffers::FrameRenderBuffers |
Reusable buffers used for rendering, to be instantiated.
uint32_t Karma::KarmaGui_ImplVulkanH_WindowRenderBuffers::Index |
Current KarmaGui_ImplVulkanH_Window::SemaphoreIndex.