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KarmaEngine
Game Engine for practical learning and research purposes
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Structure to hold references to Vulkan RHI resources. More...
#include <KarmaGuiVulkanHandler.h>
Public Attributes | |
| FVulkanSwapChain * | VulkanSwapChain |
| Primary swapchain created in KarmaGuiVulkanHandler::FillWindowData. | |
| FVulkanRenderPass * | VulkanRenderPass |
| Primary renderpass for on-screen presentation. | |
| KarmaVector< FVulkanFramebuffer * > | VulkanFrameBuffers |
| KarmaVector< FVulkanRenderTargetsInfo * > | RenderTargets |
| Collection of render targets organized in KarmaVector. Meaning each KarmaVector element contains a collection of rendertargets for a framebuffer. | |
Structure to hold references to Vulkan RHI resources.