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KarmaEngine
Game Engine for practical learning and research purposes
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May move to more abstract since any graphic api should use such render targets' information. More...
#include <VulkanFramebuffer.h>
Classes | |
| struct | ColorRenderTarget |
| struct | DepthRenderTarget |
Public Attributes | |
| std::vector< ColorRenderTarget > | m_ColorRenderTargets |
| Array of of color rendertargets for each swapchain image. | |
| uint32_t | m_NumColorRenderTargets |
| bool | bDepthRenderTarget = false |
| DepthRenderTarget | m_DepthRenderTarget |
May move to more abstract since any graphic api should use such render targets' information.
| std::vector<ColorRenderTarget> Karma::FVulkanRenderTargetsInfo::m_ColorRenderTargets |
Array of of color rendertargets for each swapchain image.