KarmaEngine
Game Engine for practical learning and research purposes
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Karma::FVulkanRenderTargetsInfo Class Reference

May move to more abstract since any graphic api should use such render targets' information. More...

#include <VulkanFramebuffer.h>

Classes

struct  ColorRenderTarget
struct  DepthRenderTarget

Public Attributes

std::vector< ColorRenderTargetm_ColorRenderTargets
 Array of of color rendertargets for each swapchain image.
uint32_t m_NumColorRenderTargets
bool bDepthRenderTarget = false
DepthRenderTarget m_DepthRenderTarget

Detailed Description

May move to more abstract since any graphic api should use such render targets' information.

Note
UE uses FRHISetRenderTargetsInfo

Member Data Documentation

◆ m_ColorRenderTargets

std::vector<ColorRenderTarget> Karma::FVulkanRenderTargetsInfo::m_ColorRenderTargets

Array of of color rendertargets for each swapchain image.

Note
number of swapchain images (FVulkanDynamicRHI::m_SwapChainImageCount) is size of this vector

The documentation for this class was generated from the following file: