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KarmaEngine
Game Engine for practical learning and research purposes
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Files | |
| VulkanDescriptorSets.h | |
| Header file for Vulkan descriptor sets management in a Vulkan rendering context. | |
| VulkanDevice.h | |
| Declaration of the FVulkanDevice class for managing Vulkan device resources. | |
| VulkanDynamicRHI.h | |
| VulkanFramebuffer.h | |
| Contains the Vulkan framebuffer class to hold pixel color/depth data. | |
| VulkanPipeline.h | |
| This file contains FVulkanPipeline class and relevant data structures. | |
| VulkanRenderPass.h | |
| Karma Engine Vulkan RHI Render Pass definitions. | |
| VulkanRHI.h | |
| VulkanRHIPrivate.h | |
| VulkanSwapChain.h | |
| VulkanSynchronization.h | |
| Header file for Vulkan synchronization primitives. | |