KarmaEngine
Game Engine for practical learning and research purposes
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VulkanFramebuffer.h File Reference

Contains the Vulkan framebuffer class to hold pixel color/depth data. More...

#include <vulkan/vulkan_core.h>
#include "VulkanRenderPass.h"

Go to the source code of this file.

Classes

class  Karma::FVulkanRenderTargetsInfo
 May move to more abstract since any graphic api should use such render targets' information. More...
struct  Karma::FVulkanRenderTargetsInfo::ColorRenderTarget
struct  Karma::FVulkanRenderTargetsInfo::DepthRenderTarget
class  Karma::FVulkanFramebuffer
 Actual Vulkan framebuffer class. More...

Detailed Description

Contains the Vulkan framebuffer class to hold pixel color/depth data.

Author
Ravi Mohan (the_cowboy)
Version
1.0
Date
December 30, 2025