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KarmaEngine
Game Engine for practical learning and research purposes
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Contains the Vulkan framebuffer class to hold pixel color/depth data. More...
Go to the source code of this file.
Classes | |
| class | Karma::FVulkanRenderTargetsInfo |
| May move to more abstract since any graphic api should use such render targets' information. More... | |
| struct | Karma::FVulkanRenderTargetsInfo::ColorRenderTarget |
| struct | Karma::FVulkanRenderTargetsInfo::DepthRenderTarget |
| class | Karma::FVulkanFramebuffer |
| Actual Vulkan framebuffer class. More... | |
Contains the Vulkan framebuffer class to hold pixel color/depth data.