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KarmaEngine
Game Engine for practical learning and research purposes
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A game viewport (FViewport) is a high-level abstract interface for the platform specific rendering, audio, and input subsystems. More...
#include <GameViewportClient.h>


Protected Attributes | |
| class UWorld * | m_World |
Additional Inherited Members | |
Public Member Functions inherited from Karma::UObject | |
| UObject () | |
| virtual void | FinishDestroy () |
| virtual const std::string & | GetDesc () |
| Return a one line description of an object for viewing in the thumbnail view of the generic browser. | |
| virtual class UWorld * | GetWorld () const |
| Returns what UWorld this object is contained within. | |
| bool | IsValidChecked (const UObject *Test) |
| virtual void | BeginDestroy () |
| Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process. | |
| FORCEINLINE bool | Modify (bool bAlwaysMarkDirty=true) |
| bool | IsSelected () const |
| Test the selection state of a UObject. | |
Public Member Functions inherited from Karma::UObjectBase | |
| UObjectBase (UClass *inClass, EObjectFlags inFlags, EInternalObjectFlags inInternalFlags, UObject *inOuter, const std::string &inName) | |
| UPackage * | GetPackage () const |
| UPackage * | GetExternalPackage () const |
| bool | IsUnreachable () const |
| FORCEINLINE void | SetInternalIndex (uint32_t StoreIndex) |
| FORCEINLINE uint32_t | GetInternalIndex () const |
| void | MarkAsGarbage () |
| void | ClearGarbage () |
| FORCEINLINE const std::string & | GetName () const |
| FORCEINLINE void | SetObjectName (const std::string &aName) |
| FORCEINLINE UObject * | GetOuter () const |
| UObject * | GetTypedOuter (UClass *Target) const |
| template<typename T> | |
| T * | GetTypedOuter () const |
| bool | IsValidLowLevel () const |
| template<typename OtherClassType> | |
| FORCEINLINE bool | IsA (OtherClassType SomeBase) const |
| FORCEINLINE UClass * | GetClass () const |
| FORCEINLINE EObjectFlags | GetFlags () const |
| FORCEINLINE void | SetFlags (EObjectFlags NewFlags) |
| FORCEINLINE void | ClearFlags (EObjectFlags FlagsToClear) |
| FORCEINLINE bool | HasAnyFlags (EObjectFlags FlagsToCheck) const |
| FORCEINLINE bool | HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const |
| FORCEINLINE void | SetInternalFlags (EInternalObjectFlags FlagsToSet) const |
| FORCEINLINE void | AddToRoot () |
Static Public Member Functions inherited from Karma::UObject | |
| static const char * | StaticConfigName () |
Static Public Member Functions inherited from Karma::UObjectBase | |
| static FORCEINLINE EInternalObjectFlags | FixGarbageOrPendingKillInternalObjectFlags (const EInternalObjectFlags InFlags) |
Protected Member Functions inherited from Karma::UObjectBase | |
| UObjectBase () | |
| Providing a default constructor. | |
| FORCEINLINE void | SetFlagsTo (EObjectFlags NewFlags) |
A game viewport (FViewport) is a high-level abstract interface for the platform specific rendering, audio, and input subsystems.
GameViewportClient is the engine's interface to a game viewport. Exactly one GameViewportClient is created for each instance of the game. The only case (so far) where you might have a single instance of Engine, but multiple instances of the game (and thus multiple GameViewportClients) is when you have more than one PIE window running.
Responsibilities: