KarmaEngine
Game Engine for practical learning and research purposes
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GameViewportClient.h
Go to the documentation of this file.
1
10
11#pragma once
12
13#include "krpch.h"
14
15#include "Object.h"
16
17namespace Karma
18{
33 {
35
36 protected:
37 /* The relative world context for this viewport */
38 class UWorld* m_World;
39 };
40}
#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:44
This file contains the class UObject along with helper functions.
A game viewport (FViewport) is a high-level abstract interface for the platform specific rendering,...
Definition GameViewportClient.h:33
UObject()
Definition Object.cpp:10
The World is the top level object representing a map or a sandbox in which Actors and Components will...
Definition World.h:150