#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:44
This file contains the class UObject along with helper functions.
A game viewport (FViewport) is a high-level abstract interface for the platform specific rendering,...
Definition GameViewportClient.h:33
UObject()
Definition Object.cpp:10
The World is the top level object representing a map or a sandbox in which Actors and Components will...
Definition World.h:150