KarmaEngine
Game Engine for practical learning and research purposes
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GameViewportClient.h
Go to the documentation of this file.
1
10
11#pragma once
12
13#include "Object.h"
14
15namespace Karma
16{
31 {
33
34 protected:
35 /* The relative world context for this viewport */
36 class UWorld* m_World;
37 };
38}
#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:45
This file contains the class UObject along with helper functions.
A game viewport (FViewport) is a high-level abstract interface for the platform specific rendering,...
Definition GameViewportClient.h:31
UObject()
Definition Object.cpp:10
The World is the top level object representing a map or a sandbox in which Actors and Components will...
Definition World.h:148