38 float m_RotationAngle;
39 float m_RotationSpeed;
67 virtual void Tick(
float DeltaSeconds)
override;
This file contains the class AActor.
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:45
Declaration of the StaticMeshComponent class, representing a component that handles static mesh rende...
AActor()
Definition Actor.cpp:12
AStaticMeshActor(const std::string &name="StaticMeshActor")
Constructor for StaticMeshActor.
Definition StaticMeshActor.cpp:8
void LoadMeshFromFile(const std::string &filePath)
Loads a static mesh from a file and assigns it to the static mesh component.
Definition StaticMeshActor.cpp:38
UStaticMeshComponent * GetStaticMeshComponent() const
Getter for the static mesh component.
Definition StaticMeshActor.h:65
A component that represents a static mesh in the game engine, responsible for rendering and managing ...
Definition StaticMeshComponent.h:25