38 AActor* m_ChildActorTemplate;
41 std::string m_ChildActorName;
50 uint8_t m_bNeedsRecreate : 1;
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:44
This file contains the class USceneComponent.
This file contains the class TSubclassOf and relevant helpers.
Actor is the base class for an object that can be placed or spawned in a level.
Definition Actor.h:34
Template to allow TClassType's to be passed around with type safety.
Definition SubClassOf.h:119
A component that spawns an Actor when registered, and destroys it when unregistered.
Definition ChildActorComponent.h:25
virtual void BeginDestroy() override
Overridden BeginDestroy for UChildActorComponent.
Definition ChildActorComponent.cpp:5
The base class of all the game code relevant objects.
Definition Object.h:106
USceneComponent()
A constructor.
Definition SceneComponent.cpp:8