KarmaEngine
Game Engine for practical learning and research purposes
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A data structure for holding information about Mesa texture. For instance, file and folder icons of Content Browser. More...
#include <KarmaGuiOpenGLHandler.h>
Public Attributes | |
GLuint | DecalRef |
An array in which the generated texture names, for decals, are stored. | |
KGTextureID | DecalID |
A typecasted version of DecalRef The DecalID is used in KarmaGui::ImageButton. | |
int | width |
2D width of the decal | |
int | height |
2D height of the decal | |
A data structure for holding information about Mesa texture. For instance, file and folder icons of Content Browser.
Similar to KarmaGui_ImplVulkan_Image_TextureData in KarmaGuiVulkanHandler.
KGTextureID Karma::MesaDecalData::DecalID |
A typecasted version of DecalRef The DecalID is used in KarmaGui::ImageButton.
GLuint Karma::MesaDecalData::DecalRef |
An array in which the generated texture names, for decals, are stored.
int Karma::MesaDecalData::height |
2D height of the decal
int Karma::MesaDecalData::width |
2D width of the decal