|
KarmaEngine
Game Engine for practical learning and research purposes
|
A data structure for holding information about Mesa texture. For instance, file and folder icons of Content Browser. More...
#include <KarmaGuiOpenGLHandler.h>
Public Attributes | |
| GLuint | DecalRef |
| An array in which the generated texture names, for decals, are stored. | |
| KGTextureID | DecalID |
| A typecasted version of DecalRef The DecalID is used in KarmaGui::ImageButton. | |
| int | width |
| 2D width of the decal | |
| int | height |
| 2D height of the decal | |
A data structure for holding information about Mesa texture. For instance, file and folder icons of Content Browser.
Similar to KarmaGui_ImplVulkan_Image_TextureData in KarmaGuiVulkanHandler.
| KGTextureID Karma::MesaDecalData::DecalID |
A typecasted version of DecalRef The DecalID is used in KarmaGui::ImageButton.
| GLuint Karma::MesaDecalData::DecalRef |
An array in which the generated texture names, for decals, are stored.
| int Karma::MesaDecalData::height |
2D height of the decal
| int Karma::MesaDecalData::width |
2D width of the decal