KarmaEngine
Game Engine for practical learning and research purposes
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Karma::BoneInfo Struct Reference

A structure of bone information used to identify in SkeletalMesh. More...

#include <SkeletalMesh.h>

Public Attributes

int m_Id
 The index in u_FinalBonesMatrices.
 
glm::mat4 m_ModelToBoneTransform
 The matrix transformation of vertices from model space to bone space.
 

Detailed Description

A structure of bone information used to identify in SkeletalMesh.


The documentation for this struct was generated from the following file: