KarmaEngine
Game Engine for practical learning and research purposes
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A structure of bone information used to identify in SkeletalMesh. More...
#include <SkeletalMesh.h>
Public Attributes | |
int | m_Id |
The index in u_FinalBonesMatrices. | |
glm::mat4 | m_ModelToBoneTransform |
The matrix transformation of vertices from model space to bone space. | |
A structure of bone information used to identify in SkeletalMesh.