KarmaEngine
Game Engine for practical learning and research purposes
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Karma::MouseButtonEvent Class Reference

Base class for mouse button press and release events. More...

#include <MouseEvent.h>

Inheritance diagram for Karma::MouseButtonEvent:
Karma::Event Karma::MouseButtonPressedEvent Karma::MouseButtonReleasedEvent

Public Member Functions

int GetMouseButton () const
 Getter for mouse button.
Public Member Functions inherited from Karma::Event
virtual EventType GetEventType () const =0
 Getter for event name (type).
virtual const char * GetName () const =0
 Getter for event type.
virtual int GetCategoryFlags () const =0
 Getter for category flags (enum EventCategory).
virtual std::string ToString () const
 String representation of the event.
bool IsInCategory (EventCategory category)
 Routine to see if the category of the Event is (or a part of) given category.
bool IsHandled () const
 Getter for the m_Handled.
EventGetObjPointer ()
 Getter for the pointer to the object.

Protected Member Functions

 MouseButtonEvent (int button)

Protected Attributes

int m_Button
Protected Attributes inherited from Karma::Event
bool m_Handled = false

Detailed Description

Base class for mouse button press and release events.

Member Function Documentation

◆ GetMouseButton()

int Karma::MouseButtonEvent::GetMouseButton ( ) const
inline

Getter for mouse button.

Since
Karma 1.0.0

The documentation for this class was generated from the following file: