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KarmaEngine
Game Engine for practical learning and research purposes
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Base class of all Karma's Layers. For instance KarmaGuiLayer. More...
#include <Layer.h>
Public Member Functions | |
| Layer (const std::string &name="Layer") | |
| A constructor. | |
| virtual | ~Layer () |
| A destructor. | |
| virtual void | OnAttach ()=0 |
| A function called on Layer when the Layer is pushed or OverLay is pushed. | |
| virtual void | OnDetach ()=0 |
| A function called on Layer when the LayerStack is destroyed. | |
| virtual void | OnUpdate (float deltaTime)=0 |
| Function called in each game loop. | |
| virtual void | KarmaGuiRender (float deltaTime)=0 |
| Function called in each game loop, specifically for rendering purposes. | |
| virtual void | OnEvent (Event &event) |
| For dispatching Events specific to the Layer. | |
| const std::string & | GetName () const |
| Getter for the name of the Layer (debugging purposes). | |
Protected Attributes | |
| std::string | m_DebugName |
Base class of all Karma's Layers. For instance KarmaGuiLayer.
| Karma::Layer::Layer | ( | const std::string & | name = "Layer" | ) |
A constructor.
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virtual |
A destructor.
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inline |
Getter for the name of the Layer (debugging purposes).
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pure virtual |
Function called in each game loop, specifically for rendering purposes.
This is part of KarmaGui rendering sequence, thus different from OnUpdate().
Implemented in Karma::KarmaGuiLayer.
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pure virtual |
A function called on Layer when the Layer is pushed or OverLay is pushed.
Implemented in Karma::KarmaGuiLayer.
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pure virtual |
A function called on Layer when the LayerStack is destroyed.
Implemented in Karma::KarmaGuiLayer.
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inlinevirtual |
For dispatching Events specific to the Layer.
Reimplemented in Karma::KarmaGuiLayer.
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pure virtual |
Function called in each game loop.
| deltaTime | The time step (or interval) gap between two consecutive calls (previous single loop iteration time) |
Implemented in Karma::KarmaGuiLayer.