KarmaEngine
Game Engine for practical learning and research purposes
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Karma::KeyEvent Class Reference

Base class for keyboard event. More...

#include <KeyEvent.h>

Inheritance diagram for Karma::KeyEvent:
Collaboration diagram for Karma::KeyEvent:

Public Member Functions

int GetKeyCode () const
 Getter for key code of the keyboard event.
 
- Public Member Functions inherited from Karma::Event
virtual EventType GetEventType () const =0
 Getter for event name (type)
 
virtual const char * GetName () const =0
 Getter for event type.
 
virtual int GetCategoryFlags () const =0
 Getter for category flags (enum EventCategory)
 
virtual std::string ToString () const
 String representation of the event.
 
bool IsInCategory (EventCategory category)
 Routine to see if the category of the Event is (or a part of) given category.
 
bool IsHandled () const
 Getter for the m_Handled.
 
EventGetObjPointer ()
 Getter for the pointer to the object.
 

Protected Member Functions

 KeyEvent (int keycode)
 A constructor.
 

Protected Attributes

int m_KeyCode
 
- Protected Attributes inherited from Karma::Event
bool m_Handled = false
 

Detailed Description

Base class for keyboard event.

Constructor & Destructor Documentation

◆ KeyEvent()

Karma::KeyEvent::KeyEvent ( int keycode)
inlineprotected

A constructor.

Parameters
keycodeGLFW defined key code for the event
See also
https://www.glfw.org/docs/3.3/group__keys.html
Since
Karma 1.0.0

Member Function Documentation

◆ GetKeyCode()

int Karma::KeyEvent::GetKeyCode ( ) const
inline

Getter for key code of the keyboard event.

Since
Karma 1.0.0

The documentation for this class was generated from the following file: