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KarmaEngine
Game Engine for practical learning and research purposes
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Event triggered on each game tick (called in game loop) More...
#include <ApplicationEvent.h>


Public Member Functions | |
| AppTickEvent () | |
| A constructor. | |
Public Member Functions inherited from Karma::Event | |
| virtual EventType | GetEventType () const =0 |
| Getter for event name (type) | |
| virtual const char * | GetName () const =0 |
| Getter for event type. | |
| virtual int | GetCategoryFlags () const =0 |
| Getter for category flags (enum EventCategory) | |
| virtual std::string | ToString () const |
| String representation of the event. | |
| bool | IsInCategory (EventCategory category) |
| Routine to see if the category of the Event is (or a part of) given category. | |
| bool | IsHandled () const |
| Getter for the m_Handled. | |
| Event * | GetObjPointer () |
| Getter for the pointer to the object. | |
Additional Inherited Members | |
Protected Attributes inherited from Karma::Event | |
| bool | m_Handled = false |
Event triggered on each game tick (called in game loop)
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inline |
A constructor.