KarmaEngine
Game Engine for practical learning and research purposes
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Karma::AppTickEvent Class Reference

Event triggered on each game tick (called in game loop). More...

#include <ApplicationEvent.h>

Inheritance diagram for Karma::AppTickEvent:
Karma::Event

Public Member Functions

 AppTickEvent ()
 A constructor.
Public Member Functions inherited from Karma::Event
virtual EventType GetEventType () const =0
 Getter for event name (type).
virtual const char * GetName () const =0
 Getter for event type.
virtual int GetCategoryFlags () const =0
 Getter for category flags (enum EventCategory).
virtual std::string ToString () const
 String representation of the event.
bool IsInCategory (EventCategory category)
 Routine to see if the category of the Event is (or a part of) given category.
bool IsHandled () const
 Getter for the m_Handled.
EventGetObjPointer ()
 Getter for the pointer to the object.

Additional Inherited Members

Protected Attributes inherited from Karma::Event
bool m_Handled = false

Detailed Description

Event triggered on each game tick (called in game loop).

Constructor & Destructor Documentation

◆ AppTickEvent()

Karma::AppTickEvent::AppTickEvent ( )
inline

A constructor.

Since
Karma 1.0.0

The documentation for this class was generated from the following file: