KarmaEngine
Game Engine for practical learning and research purposes
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Karma::AppTickEvent Class Reference

Event triggered on each game tick (called in game loop) More...

#include <ApplicationEvent.h>

Inheritance diagram for Karma::AppTickEvent:
Collaboration diagram for Karma::AppTickEvent:

Public Member Functions

 AppTickEvent ()
 A constructor.
 
- Public Member Functions inherited from Karma::Event
virtual EventType GetEventType () const =0
 Getter for event name (type)
 
virtual const char * GetName () const =0
 Getter for event type.
 
virtual int GetCategoryFlags () const =0
 Getter for category flags (enum EventCategory)
 
virtual std::string ToString () const
 String representation of the event.
 
bool IsInCategory (EventCategory category)
 Routine to see if the category of the Event is (or a part of) given category.
 
bool IsHandled () const
 Getter for the m_Handled.
 
EventGetObjPointer ()
 Getter for the pointer to the object.
 

Additional Inherited Members

- Protected Attributes inherited from Karma::Event
bool m_Handled = false
 

Detailed Description

Event triggered on each game tick (called in game loop)

Constructor & Destructor Documentation

◆ AppTickEvent()

Karma::AppTickEvent::AppTickEvent ( )
inline

A constructor.

Since
Karma 1.0.0

The documentation for this class was generated from the following file: