15#include "glslang/Public/ShaderLang.h"
61 VulkanShader(
const std::string& vertexSrc,
const std::string& fragmentSrc, std::shared_ptr<UniformBufferObject> ubo);
72 virtual void Bind()
const override;
73 virtual void UnBind()
const override;
86 std::vector<uint32_t>
Compile(
const std::string& src,
const std::string& source, EShLanguage lang);
97 const std::vector<uint32_t>& GetVertSpirV()
const {
return vertSpirV; }
98 const std::vector<uint32_t>& GetFragSpirV()
const {
return fragSpirV; }
99 std::shared_ptr<VulkanUniformBuffer> GetUniformBufferObject()
const {
return m_UniformBufferObject; }
102 std::vector<uint32_t> vertSpirV;
103 std::vector<uint32_t> fragSpirV;
104 std::shared_ptr<VulkanUniformBuffer> m_UniformBufferObject;
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
This file contains various classes and functions for various Karma's utilities.
This file contains the Shader class.
Shader(std::shared_ptr< UniformBufferObject > ubo)
A constructor.
Definition Shader.h:31
VulkanShader(const std::string &vertexSrc, const std::string &fragmentSrc, std::shared_ptr< UniformBufferObject > ubo)
Constructor that compiles vertex and fragment shaders from source code.
Definition VulkanShader.cpp:8
virtual void UnBind() const override
Undo the binding of shader program.
Definition VulkanShader.cpp:95
std::vector< uint32_t > Compile(const std::string &src, const std::string &source, EShLanguage lang)
Compiles GLSL source code to SPIR-V bytecode using GLSLANG.
Definition VulkanShader.cpp:24
virtual void Bind() const override
Installs a shader (vertex + fragment) and uniform program object as part of current rendering state.
Definition VulkanShader.cpp:92
void UploadUniformMat4(const std::string &name, const glm::mat4 &matrix)
Uploads a 4x4 matrix uniform to the shader.
Definition VulkanShader.cpp:98