6#include "glslang/Public/ShaderLang.h"
21 VulkanShader(
const std::string& vertexSrc,
const std::string& fragmentSrc, std::shared_ptr<UniformBufferObject> ubo);
22 virtual ~VulkanShader()
override;
24 virtual void Bind()
const override;
25 virtual void UnBind()
const override;
27 std::vector<uint32_t> Compile(
const std::string& src,
const std::string& source, EShLanguage lang);
29 void UploadUniformMat4(
const std::string& name,
const glm::mat4& matrix);
32 const std::vector<uint32_t>& GetVertSpirV()
const {
return vertSpirV; }
33 const std::vector<uint32_t>& GetFragSpirV()
const {
return fragSpirV; }
34 std::shared_ptr<VulkanUniformBuffer> GetUniformBufferObject()
const {
return m_UniformBufferObject; }
37 std::vector<uint32_t> vertSpirV;
38 std::vector<uint32_t> fragSpirV;
39 std::shared_ptr<VulkanUniformBuffer> m_UniformBufferObject;
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
This file contains various classes and functions for various Karma's utilities.
This file contains the Shader class.
Shader(std::shared_ptr< UniformBufferObject > ubo)
A constructor.
Definition Shader.h:31
virtual void UnBind() const override
Undo the binding of shader program.
Definition VulkanShader.cpp:95
virtual void Bind() const override
Installs a shader (vertex + fragment) and uniform program object as part of current rendering state.
Definition VulkanShader.cpp:92