50 : Super(InWorld,
AActor::StaticClass(), InFlags)
66 : Super(InWorld, InClass, InFlags)
83 template <
typename ActorType>
101 : Super(InWorld, InClass, InFlags)
#define FORCEINLINE
Typical inlining macro for clarity.
Definition Core.h:170
This file contains various classes and functions for various Karma's utilities.
EActorIteratorFlags
Iteration flags, specifies which types of levels and actors should be iterated.
Definition KarmaUtilities.h:227
@ SkipPendingKill
Skip pending kill actors.
Definition KarmaUtilities.h:235
@ OnlyActiveLevels
Only iterate active levels.
Definition KarmaUtilities.h:243
EActorIteratorType
Type enum, used to represent the special End iterator.
Definition KarmaUtilities.h:250
FORCEINLINE T * CastChecked(const U &Src, ECastCheckedType::Type CheckType=ECastCheckedType::NullChecked)
Definition UObjectGlobals.h:706
Actor is the base class for an object that can be placed or spawned in a level.
Definition Actor.h:35
FActorIterator(const UWorld *InWorld, const EActorIteratorFlags InFlags=EActorIteratorFlags(OnlyActiveLevels|SkipPendingKill))
A Constructor.
Definition ActorIterator.h:49
FActorIterator(const UWorld *InWorld, const TSubclassOf< AActor > InClass, const EActorIteratorFlags InFlags=EActorIteratorFlags(OnlyActiveLevels|SkipPendingKill))
A Constructor.
Definition ActorIterator.h:65
TActorIteratorBase(EActorIteratorType)
Definition KarmaUtilities.h:275
TActorIterator(EActorIteratorType)
Constructor for creating an end iterator.
Definition ActorIterator.h:111
FORCEINLINE ActorType * operator->() const
Returns the current suitable actor pointed at by the Iterator.
Definition ActorIterator.h:133
TActorIterator(const UWorld *InWorld, TSubclassOf< AActor > InClass=ActorType::StaticClass(), EActorIteratorFlags InFlags=EActorIteratorFlags(EActorIteratorFlags::OnlyActiveLevels|EActorIteratorFlags::SkipPendingKill))
A Constructor.
Definition ActorIterator.h:100
FORCEINLINE ActorType * operator*() const
Returns the current suitable actor pointed at by the Iterator.
Definition ActorIterator.h:122
Template to allow TClassType's to be passed around with type safety.
Definition SubClassOf.h:117
The World is the top level object representing a map or a sandbox in which Actors and Components will...
Definition World.h:148