203 : bInitializeScenes(
true)
204 , bAllowAudioPlayback(
true)
205 , bRequiresHitProxies(
true)
206 , bCreatePhysicsScene(
true)
207 , bCreateNavigation(
true)
208 , bCreateAISystem(
true)
209 , bShouldSimulatePhysics(
true)
210 , bEnableTraceCollision(
false)
211 , bForceUseMovementComponentInNonGameWorld(
false)
212 , bTransactional(
true)
213 , bCreateFXSystem(
true)
214 , bCreateWorldPartition(
false)
257 InitializationValues& InitializeScenes(
const bool bInitialize) { bInitializeScenes = bInitialize;
return *
this; }
258 InitializationValues& AllowAudioPlayback(
const bool bAllow) { bAllowAudioPlayback = bAllow;
return *
this; }
259 InitializationValues& RequiresHitProxies(
const bool bRequires) { bRequiresHitProxies = bRequires;
return *
this; }
260 InitializationValues& CreatePhysicsScene(
const bool bCreate) { bCreatePhysicsScene = bCreate;
return *
this; }
261 InitializationValues& CreateNavigation(
const bool bCreate) { bCreateNavigation = bCreate;
return *
this; }
262 InitializationValues& CreateAISystem(
const bool bCreate) { bCreateAISystem = bCreate;
return *
this; }
263 InitializationValues& ShouldSimulatePhysics(
const bool bInShouldSimulatePhysics) { bShouldSimulatePhysics = bInShouldSimulatePhysics;
return *
this; }
264 InitializationValues& EnableTraceCollision(
const bool bInEnableTraceCollision) { bEnableTraceCollision = bInEnableTraceCollision;
return *
this; }
265 InitializationValues& ForceUseMovementComponentInNonGameWorld(
const bool bInForceUseMovementComponentInNonGameWorld) { bForceUseMovementComponentInNonGameWorld = bInForceUseMovementComponentInNonGameWorld;
return *
this; }
266 InitializationValues& SetTransactional(
const bool bInTransactional) { bTransactional = bInTransactional;
return *
this; }
267 InitializationValues& CreateFXSystem(
const bool bCreate) { bCreateFXSystem = bCreate;
return *
this; }
268 InitializationValues& CreateWorldPartition(
const bool bCreate) { bCreateWorldPartition = bCreate;
return *
this; }
269 InitializationValues& SetDefaultGameMode(TSubclassOf<class AGameModeBase> GameMode) { DefaultGameMode = GameMode;
return *
this; }