29 class KEngine* GetEngine()
const;
33 void InitializeStandalone(
const std::string& InWorldName =
"No_Name",
UPackage* InWorldPackage =
nullptr);
35 struct FWorldContext* GetWorldContext()
const {
return m_WorldContext; }
This file contains the class UObject along with helper functions.
Definition GameInstance.h:16
virtual void Init()
Definition GameInstance.cpp:12
The base class of all the game code relevant objects.
Definition Object.h:106