KarmaEngine
Game Engine for practical learning and research purposes
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Karma::Shader Member List

This is the complete list of members for Karma::Shader, including all inherited members.

Bind() constKarma::Shaderinlinevirtual
Bind(const std::string &texShaderNames) constKarma::Shaderinlinevirtual
Create(const std::string &vertexSrc, const std::string &fragmentSrc)Karma::Shaderstatic
Create(const std::string &vertexSrcFile, const std::string &fragmentSrcFile, std::shared_ptr< UniformBufferObject > ubo, const std::string &shaderName="NoNamedShader")Karma::Shaderstatic
GetShaderName() constKarma::Shaderinline
GetUniformBufferObject() constKarma::Shaderinline
m_ShaderName (defined in Karma::Shader)Karma::Shaderprotected
Shader(std::shared_ptr< UniformBufferObject > ubo)Karma::Shaderinline
UnBind() constKarma::Shaderinlinevirtual
~Shader()=defaultKarma::Shadervirtual