KarmaEngine
Game Engine for practical learning and research purposes
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Karma::OpenGLShader Member List

This is the complete list of members for Karma::OpenGLShader, including all inherited members.

Bind() const overrideKarma::OpenGLShadervirtual
Bind(const std::string &texShaderName) const overrideKarma::OpenGLShadervirtual
Create(const std::string &vertexSrc, const std::string &fragmentSrc)Karma::Shaderstatic
Create(const std::string &vertexSrcFile, const std::string &fragmentSrcFile, std::shared_ptr< UniformBufferObject > ubo, const std::string &shaderName="NoNamedShader")Karma::Shaderstatic
GetShaderName() constKarma::Shaderinline
GetUniformBufferObject() constKarma::Shaderinline
m_ShaderName (defined in Karma::Shader)Karma::Shaderprotected
OpenGLShader(const std::string &vertexSrc, const std::string &fragmentSrc)Karma::OpenGLShader
OpenGLShader(const std::string &vertexSrcFile, const std::string &fragmentSrcFile, std::shared_ptr< UniformBufferObject > ubo, const std::string &shaderName)Karma::OpenGLShader
Shader(std::shared_ptr< UniformBufferObject > ubo)Karma::Shaderinline
UnBind() const overrideKarma::OpenGLShadervirtual
UploadUniformMat4(const std::string &name, const glm::mat4 &matrix)Karma::OpenGLShader
~OpenGLShader() overrideKarma::OpenGLShadervirtual
~Shader()=defaultKarma::Shadervirtual