KarmaEngine
Game Engine for practical learning and research purposes
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VulkanTexutre.h
1#pragma once
2
4#include "VulkanBuffer.h"
5
6namespace Karma
7{
8 class VulkanTexture : public Texture
9 {
10 public:
11 VulkanTexture();
12 ~VulkanTexture();
13
14 void CreateTextureImage(VulkanImageBuffer* vImageBuffer);
15 void CreateTextureImageView();
16 void CreateTextureSampler();
17
18 // Upload the VulkanImageBuffer to GPU when Texture is instantiated
19 void GenerateVulkanTexture(VulkanImageBuffer* vImageBuffer);
20
21 // Getters
22 VkImageView GetImageView() const { return m_TextureImageView; }
23 VkSampler GetImageSampler() const { return m_TextureSampler; }
24
25 private:
26 // Vulkan context relevant stuff
27 VkDevice m_Device;
28 VkPhysicalDevice m_PhysicalDevice;
29
30 // Texture relevant stuff
31 VkImage m_TextureImage;
32
33 VkDeviceMemory m_TextureImageMemory;
34 VkImageView m_TextureImageView;
35 VkSampler m_TextureSampler;
36 };
37}
This file contains the SkeletalMesh class.
This file contains VulkanVertex/Index/ImageBuffer classes.
Texture()
A constructor.
Definition Texture.cpp:8
Vulkan specific implemetation of ImageBuffer class.
Definition VulkanBuffer.h:380