#define FORCEINLINE
Typical inlining macro for clarity.
Definition Core.h:157
This file contains some commonly used game code macros.
FRawObjectIterator(bool bOnlyGCedObjects=false)
Definition UObjectIterator.h:30
FORCEINLINE FUObjectItem * operator*() const
Definition UObjectIterator.h:41
FORCEINLINE FUObjectItem * operator->() const
Definition UObjectIterator.h:53
Low level iterator.
Definition UObjectGlobals.h:356
FORCEINLINE FUObjectItem * GetObject() const
Definition UObjectGlobals.h:464
TIterator(const FUObjectArray &InArray, bool bOnlyGCedObjects=false)
Definition UObjectGlobals.h:374
A class for managing the collection of UObjects (all or some?)
Definition UObjectGlobals.h:350
Single item in UObjectStore.
Definition UObjectGlobals.h:270