#define DECLARE_KARMA_CLASS(TClass, TSuperClass)
Karma's gamecode object class declaration.
Definition GFrameworkMacros.h:44
void InitializeStandalone(const std::string &InWorldName="No_Name", UPackage *InWorldPackage=nullptr)
Called to initialize the game instance for standalone instances of the game.
Definition GameInstance.cpp:21
A context for dealing with UWorlds at the engine level. As the engine brings up and destroys world,...
Definition Engine.h:45