KarmaEngine
Game Engine for practical learning and research purposes
Loading...
Searching...
No Matches
Animation.h
1#pragma once
2
3namespace Karma
4{
6 {
7 // Types of Animation 1. Sprites, 2. Rigged (with bones hierarchy and stuff)
8
9 // Ways to talk to the Renderer and main game loop hookup to actually display animating stuff
10
11 };
12
13}
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
Definition Animation.h:6