KarmaEngine
Game Engine for practical learning and research purposes
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Animation.h
1#pragma once
2
3#include "krpch.h"
4
5namespace Karma
6{
8 {
9 // Types of Animation 1. Sprites, 2. Rigged (with bones hierarchy and stuff)
10
11 // Ways to talk to the Renderer and main game loop hookup to actually display animating stuff
12
13 };
14
15}
#define KARMA_API
Defining Karma's API macro for storage class information.
Definition Core.h:41
Definition Animation.h:8