Karma Engine
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Karma
src
Platform
Windows
WindowsWindow.h
1
#pragma once
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#include "Karma/Window.h"
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struct
GLFWwindow;
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namespace
Karma
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{
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class
GraphicsContext;
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class
WindowsWindow
:
public
Window
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{
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public
:
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WindowsWindow
(
const
WindowProps
& props);
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virtual
~WindowsWindow
();
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virtual
void
OnUpdate()
override
;
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virtual
bool
OnResize(
WindowResizeEvent
& event)
override
;
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inline
unsigned
int
GetWidth()
const override
{
return
m_Data.Width; }
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inline
unsigned
int
GetHeight()
const override
{
return
m_Data.Height; }
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inline
void
SetEventCallback(
const
EventCallbackFn& callback)
override
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{
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m_Data.EventCallback = callback;
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}
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inline
virtual
void
* GetNativeWindow()
const override
{
return
m_Window; }
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void
SetVSync(
bool
enabled)
override
;
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bool
IsVSync()
const override
;
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GLFWwindow* GetHandle()
const
{
return
m_Window; }
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private
:
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void
Init(
const
WindowProps
& props);
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void
SetGLFWCallbacks(GLFWwindow* glfwWindow);
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void
ShutDown();
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GLFWwindow* m_Window;
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GraphicsContext
* m_Context;
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struct
WindowData
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{
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std::string Title;
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unsigned
int
Width, Height;
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bool
VSync;
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EventCallbackFn EventCallback;
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};
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WindowData m_Data;
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};
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}
Karma::GraphicsContext
Definition
GraphicsContext.h:8
Karma::WindowResizeEvent
Definition
ApplicationEvent.h:10
Karma::Window
Definition
Window.h:27
Karma::WindowsWindow
Definition
WindowsWindow.h:12
Karma::WindowProps
Definition
Window.h:12
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