Karma Engine
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WindowsPlatformMemory.h
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "krpch.h"
6
7#include "Core/TrueCore/GenericPlatformMemory.h"
8
9namespace Karma
10{
15 {
16 enum EMemoryCounterRegion
17 {
18 MCR_Invalid, // not memory
19 MCR_Physical, // main system memory
20 MCR_GPU, // memory directly a GPU (graphics card, etc)
21 MCR_GPUSystem, // system memory directly accessible by a GPU
22 MCR_TexturePool, // presized texture pools
23 MCR_StreamingPool, // amount of texture pool available for streaming.
24 MCR_UsedStreamingPool, // amount of texture pool used for streaming.
25 MCR_GPUDefragPool, // presized pool of memory that can be defragmented.
26 MCR_SamplePlatformSpecifcMemoryRegion,
27 MCR_PhysicalLLM, // total physical memory displayed in the LLM stats (on consoles CPU + GPU)
28 MCR_MAX
29 };
30 };
31
33}
Definition GenericPlatformMemory.h:48
Definition LinuxPlatformMemory.h:15
Definition WindowsPlatformMemory.h:15