15 SceneModel(
const std::string& filePath, MeshType mType = MeshType::Mesh);
17 void ProcessNode(aiNode* nodeToProcess,
const aiScene* theScene);
19 const std::vector<std::shared_ptr<Mesh>>& GetMeshList()
const {
return m_Meshes; }
22 std::vector<std::shared_ptr<Mesh>> m_Meshes;