Karma Engine
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RiggedAnimation.h
1#pragma once
2
3#include "krpch.h"
4
5namespace Karma
6{
7 // Here we focus on bone based animation
8 // We need relevant data structure supporting
9 // 1. Hierarchy 2. Relative transforms 3. Identification Scheme 4. Children capacity
10 // Tie up with model
11}