Karma Engine
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Karma
src
Karma
Animation
RiggedAnimation.h
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#pragma once
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#include "krpch.h"
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namespace
Karma
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{
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// Here we focus on bone based animation
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// We need relevant data structure supporting
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// 1. Hierarchy 2. Relative transforms 3. Identification Scheme 4. Children capacity
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// Tie up with model
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}
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